A beautiful platformer game imagined by 7-year old Logan. The game brings Logan's imaginative drawings and brings them to life. It's an action-packed game with deep combat mechanics and high replay value. It's a really fun game.
I'm the Level Designer (and did some Game Design) for Pigeon's Mission. I'm super proud to be part of this team and it's one of the most rewarding experiences that I've had.
The game is uniquely challenging to design because we were working with the constraints of an established Intellectual Property. The challenge here is striking the balance between staying true to Logan's vision for the game and crafting an engaging, fun game with solid mechanics. There's no easy solution here. Every aspect of the game -- the game mechanics, enemies and levels had to strike this delicate balance.